How Bloodhunt is evolving to avoid the battle royale graveyard

Vampire: The Masquerade Bloodhunt may be a game about the undead, but developer Sharkmob doesn’t want a tombstone in the battle royale graveyard.


Developer Sharkmob doesn’t want Vampire: The Masquerade Bloodhunt to get its own tombstone in the battle royale graveyard – even if the game is about the undead. That’s why it’s completely revamping Bloodhunt’s live-service model, introducing a Team Deathmatch game mode to help court new players, and, above all else, respond to player feedback. This is all in an effort to ensure the game has lasting potential – especially since it took five years of dev time to get it into the hands of PC and PS5 players. In a hyper-saturated battle royale genre, Sharkmob knows Bloodhunt has to evolve to stay alive.

Vampire: The Masquerade Bloodhunt

(Image credit: Sharkmob)

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